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Paladin <X> #


This skill will replace a lower level of the Paladin <X> OS. The character will gain the Paladin loresheet and may buy OS listed there up to the stated Tier. To gain this skill a character must fulfil the IC requirements listed on the Paladin loresheet. To find out these requirements if not already a Paladin, track down a Paladin IC and talk to them.


Perform Transport Rite


Requirements to use: Spellcasting, Incantation or Healing CS.
This allows the person to perform a transport rite without having the ritual magic CS. This does not allow a character to perform any other rite.


Quick Armour Repair


Requirements to use: Any Armour use CS.
This skill allows the character to restore the AV of damaged armour in half the normal time.


Rally


This skill replaces the Immune to Fear OS and the character is immune to the Fear effect. For as long as the caster continues to chant vocals including the phrase “rally to me” this effect will make all characters, within 10ft (~3m) of the caster Immune to Fear effects.


Repair Destroyed Items


This skill allows the character to repair items destroyed by the Shatter or Crush effect. This takes 30 seconds of concentration. This has no effect on armour.


Repair Enchanted Items


This skill allows the character to repair enchanted weapons or items. This repair takes a minimum of 1 minute. Enchanted weapons can only be damaged if indicated by a lammie, loresheet or by a referee or marshal.


Repair Unliving (Advanced)


Requirements to use: Corruption OS
This skill replaces the Revitalise Unliving OS and allows a character to extend a Chant of Repair Unliving to every location on a single character, for no additional spell cards. The repair is location by location, not simultanious and the repairer may choose what damage to repair first. Contact with any part of the target is sufficient and the spell functions in all other ways as normal.


Revitalise Unliving


Requirements to use: Corruption OS.
This skill allows a character to extend a Chant of Repair Unliving to every location on a single character, for no additional spell cards. The repair is location by location, not simultanious and the repairer may choose what damage to repair first. Contact with any part of the target is sufficient but the Chant of Repair Unliving cannot heal any location with a mortal wound, these must be repaired seperately. The spell functions in all other ways as normal.


Revive


Requirements to use: Healing CS.
This skill allows a character to extend a Chant of Heal Wounds to every location on a single character, for no additional spell cards. The healing is location by location, not simultanious and the healer may choose what damage to heal first. Contact with any part of the target is sufficient but the Chant of Heal Wounds cannot heal any location with a mortal wound, these must be healed seperately. The spell functions in all other ways as normal.


Rite Master


Requirements to use: Ritual Magic CS.
This skills allows a character to use spell cards donated from other characters towards the spell card cost of any rite that involves both the rite master and the donating character. This donation must be OOC.


Ritualist (Expert)


Requirements to use: Ritual Magic CS.
This skill replaces the Ritual Magic (Improved) OS. The character may add 3 to the power of any ritual they perform. The character may also use spell cards donated from other characters towards the spell card cost of any rite that involves both the rite master and the donating character. This donation must be OOC.


Ritualist (Master)


Requirements to use: Ritual Magic CS.
This skill replaces the Ritualist (Expert) OS and the character may add a total of 5 to the power of any ritual they perform. The character may also use spell cards donated from other characters towards the spell card cost of any rite that involves both the rite master and the donating character. This donation must be OOC.


Ritual Magic (Improved)


Requirements to use: Ritual Magic CS.
This skill replaces the Rite Master OS. The character may add 1 to the power of any ritual they perform.The character may also use spell cards donated from other characters towards the spell card cost of any rite that involves both the rite master and the donating character. This donation must be OOC.


Sage <X>


This skill will replace the Scholar <X> OS (where <X> is the same subject) and gives a character a greater understanding of one field or area. Characters with this skill may submit one additional research request per year relevant to their chosen Sage topic at one of the LT Main Events and will receive comprehensive answers. Suggestions for appropriate topics can be obtained from Game Control. Please remember that compiling the information required takes time and that the amount of information received may vary, depending on the subject chosen. This skill may only be purchased once and to attempt to learn it you must submit a research request.


Scholar <X>


This skill gives a character knowledge of a single field or topic of study, <X>. Characters with this skill may submit research requests on their chosen topic at the LT Main Events and will receive detailed answers. Suggestions for available topics can be obtained from Game Control. Please remember that compiling the information required takes time and that the amount of information received may vary, depending on the subject chosen.


Scribe Scroll


Requirements to use: Spellcasting, Incantation or Healing CS.
At each LT Main Event the character may produce two scrolls at each Moot, three at the Great Erdrejan Fayre or Gathering, for each level of casting they have in each pre requisite CS. The character must be in the relevant Guild’s area to use this skill and purchase the materials needed. The player may create their own scroll phys-rep or obtain a standard scroll phys-rep from the relevant Guild. Standards to which the scroll phys-rep must conform can be obtained from either the Guilds or Game Control but the wording on the scroll must contain the vocals of the spell effect. E.g. spellcasting 2 and Incantation 1 allow the production of two level 1 Incantation scrolls, two level 1 spellcasting scrolls and two level 2 spellcasting scrolls at the Moots. The intrinsic cost for the materials will vary from time to time and can be obtained from the relevant Guild.


Self Cure #


Requirements to use: Lammie or Loresheet.
The character may cast Cure Wound as an innate effect using one of their own spell cards even if not normally able to cast this effect. This Innate Cure has a range of Self and is subject to the normal casting rules regarding armour and concentration. This skill can only be used or purchased if the character has an applicable lammie or loresheet that allows it.


Shadow Magic


Requirements to use: Spellcasting CS.
The character gains the ability to cast spells from the Shadow Magic list, instead of the normal Spellcasting list.


Shield Dismiss Level


If a Discern <X> of the correct type is used on the character then they may respond "<X>, discern shielded". If the discerning character spends a further 10 seconds discerning then a referee or marshal will privately obtain the dismiss level and pass it to the discerning character.


Shield Mastery


Requirements to use: Shield Use CS.
A character with this skill can use a shield to parry weapon blows inflicting Normal or Enchanted Crush without damaging the shield or the character.


Sigil Spell Reduction (1) #


Requirements to use: Lammie or Loresheet.
The character has Spell Reduction (1) when creating sigils. This skill can only be used or purchased if the character has an applicable lammie or loresheet that allows it.


Sleepless Chanting


The character is immune to any sleep effect while casting a Chant effect.


Source of Life


Requirements to use: Healing CS and High Magic OS.
This skill replaces the Advanced Healing OS and a character with this skill has Spell Reduction (3) for the spell Total Heal.


Source of Unlife


Requirements to use: High Magic and Corruptor OS and Healing CS.
This skill replaces the Repair Unliving (Advanced) OS. After Chanting for 10 seconds whilst touching the target, a character with this OS can restore all locations on a single Unliving target to full body hits (LHV). It costs 2 spell cards to use this ability.


Spell Tempering


This skill allows the character to make a spell tempered item at each LT Main Event with tools that can be obtained and used in the relevant Guild area. The character must gain permission from the Guild to use their facilities.


Strikedown Shot


Requirements to use: Projectile Weapon Use CS and Bow Competency.
This skill allows a character to choose to strike for the Strikedown effect with amunition from a projectile weapon. This cannot be used with a skill, lammie or loresheet that would modify the damage effect and will replace the normal Through call of an arrow or bolt.


Strike for Enchanted #


Requirements to use: Lammie or Loresheet.
This skill allows a character to choose to strike for Enchanted with any melee weapon in their primary hand or a large melee weapon held in both hands, unless the weapon is Silver or already does a damage type other than Normal. This skill can only be used or purchased if the character has an applicable lammie or loresheet that allows it.


Surgeon


Requirements to use: Physician CS.
A character with Surgeon is able to repair extreme damage done to a character with a Living pattern such as scars, broken bones and lost limbs. To use this skill the Surgeon must inflict a mortal wound (subject to the ritual of peace) on the damaged location using a small weapon and spend a total of 1 minute of roleplay action. After this minute a referee or marshal will inform if the extreme damage has been repaired but the location will still be suffering from the mortal wound.


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