Theology
Requirements to use: Incantation CS.
The character may cast spells from the Theology list to the same level as they have the CS Incantation. If they also have the CS Ritual Magic at any level they gain a bonus when summoning Ancestral creatures.
Through
This skill replaces the Through from Behind OS and allows a character to strike for the Through effect with a small or medium melee weapon held in their primary hand. This cannot be used with a skill, lammie or loresheet that would modify the damage effect.
Through from Behind
This skill allows a character to strike for the Through effect with a small or medium melee weapon held in their primary hand, provided that the target is either unaware of the attack or unable to move. If the target is able to respond to the attack only the first blow will inflict Through damage. If the target is Immobilised any subsequent blows may also inflict Through damage. This cannot be used with a skill, lammie or loresheet that would modify the damage effect.
Through Thrown
This skill replaces the Through OS and allows a character to strike for the Through effect with thrown weapons thrown from their primary hand (requires thrown weapon CS), or with melee blows from small or medium melee weapon held in their primary hand. This cannot be used with a skill, lammie or loresheet that would modify the damage effect.
Toughen Body #
Requirements to use: Lammie or Loresheet.
Any Normal damage taken by the character has the damage effect Subdue, in addition to any other damage effects it might have. This additional Subdue effect functions in the same way as the Ritual of Peace when determining any effect clashes. E.g. Normal Crush would reduce the location to zero. This skill can only be used or purchased if the character has an applicable lammie or loresheet that allows it.
Tracking
This skill allows a character to check an area for tracks. The character will gain a rough idea as to the type of creatures in that area, their approximate numbers and roughly how long ago they were there (this can only be done in an area where it is possible to leave tracks). The character using Tracking must role-play checking the area for 30 seconds. This skill requires the presence of a marshal or referee. Weather and other conditions may make this skill unusable; the marshal or referee will inform if it is possible to use the skill at that time and in that area.
Transcend Armour
Requirements to use: Any Armour use CS.
This skill allows the character to cast ranged spells (that they are able to cast) in medium armour and mass spells in heavy armour. They still may not cast ranged spells in heavy armour.
Translate Named Script <X>
This skill allows a character to translate one named script (such as elven) to the common tongue for every time the skill is purchased. A loresheet for each script can be collected from Game Control once this skill is on the character card.
Trap Lore
A character with this skill can disarm traps. All traps require a referee or marshal who will describe the damage taken should the trap be set off. Disarming traps will require the player to physically disarm the trap without setting it off. Characters without the trap lore skill will automatically set off any trap they attempt to disarm. Setting and disguising a trap is a complicated and time consuming procedure and cannot normally be done at an event.
Traverse Faction Wards
This skill allows the character to move through Faction Wards with 10 seconds of roleplay action (see Players Handbook & Game Rules Version 3 for more information on crossing Faction Wards). This skill will not allow a character to cross a raised ritual circle seal.
Tutor
This allows the character to teach another character any OS that they currently possess on their character card, except the Tutor OS. They may teach a maximum of two skills in each calendar year and each skill may be up to and including Tier 4. Skills marked with an @ may only be taught if the pupil has fulfilled any IC prerequisites needed to learn that skill. The character learning the skill must still possess any prerequisites needed to learn the new skill (see Chapter One for more details on tutoring).
Unending Voice
This skill replaces the Sleepless Chanting OS and grants the character Spell Reduction (1) for all Chant effects. In addition the character is immune to any Sleep effect while casting a Chant effect.
Vampire <X> #
This skill will replace a lower level of the Vampire <X> OS. The character will gain the Vampire loresheet and may buy OS listed there up to the stated Tier. To gain this skill a character must fulfil the IC requirements listed on the Vampire loresheet. To find out these requirements if not already a Vampire, track down a Vampire IC and talk to them.