Rules Index

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INDEX

INTRODUCTION

 

 

 

Welcome
Attending Events
Facilities at Events

CHAPTER ONE: ABOUT THE RULES

Introduction

Section One: Fundamentals

About the Handbook
The Spirit of the Game
When am I IC?
Head of Department
Section Two: Safety
Safety Calls
Safety actions
Game Calls
Combat

Section Three: Refereeing and Adjudication

CHAPTER TWO: UNIVERSAL RULES

Section One: Combat

Dealing damage
Body Locations
Unusable locations
Unconscious
Parrying
Grace Periods
Identifying Wounds
Death & Dying
After Death
Recovery
The Ritual of Peace
Monsters with total body hits

Section Two: Effects

Effect descriptions

Section Three: Damage System

Damage Calls
Damage Types
Damage Effects
Other Effects
Immunities

Section Four: Spell System

Magic Types
Casting Spells
Spell Cards
Item Spell Cards
Sigils
Wedges
Rites
Spell Lists
Standard Incantation
Light Incantation
Dark Incantation
Spellcasting
Enchanting
Shadow Magic
Corruption
Healing
Necromancy
Daemonology
Theology
Elementalism
Full Spell Descriptions

Section Five: Rituals and Rites

Rites
Incantation based
Necromancy based
Spellcasting based
General
Ritual Magic

CHAPTER THREE: CHARACTER LOGISTICS

Section One: Special Items

Magic Items and Powers
Other Items
Potions & Poisons
Poison Types and classes

Section Two: General Logistics

Money
Loresheets
No effect
The Rule of Double
In-Character Searching
In-Character Theft
Moving Characters
Faction Wards
Faction Gates
Claws
Patterns
Occupational Skills

APPENDIX 1: CHARACTER CREATION

Character Concept
Character Skills
Free Skills
Weapon Skills
Armour Skills
Magic Skills
Knowledge

APPENDIX 2: WEAPONS GUIDELINES

Weapons Check
General Combat

APPENDIX 3: EFFECTS BY CLASS AND CHARACTERISTIC

Effects by Class
Effects by Characteristic

APPENDIX 4: DEFINITIONS AND GLOSSARY

Lammie Properties
Definition of Terms
Glossary of Terms

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