Rules Index INDEX
INTRODUCTION
Welcome
Attending Events
Facilities at Events
CHAPTER ONE: ABOUT THE RULES
Introduction
Section One: Fundamentals
About the Handbook
The Spirit of the Game
When am I IC?
Head of Department
Section Two: Safety
Safety Calls
Safety actions
Game Calls
Combat
Section Three: Refereeing and Adjudication
CHAPTER TWO: UNIVERSAL RULES
Section One: Combat
Dealing damage
Body Locations
Unusable locations
Unconscious
Parrying
Grace Periods
Identifying Wounds
Death & Dying
After Death
Recovery
The Ritual of Peace
Monsters with total body hits
Section Two: Effects
Effect descriptions
Section Three: Damage System
Damage Calls
Damage Types
Damage Effects
Other Effects
Immunities
Section Four: Spell System
Magic Types
Casting Spells
Spell Cards
Item Spell Cards
Sigils
Wedges
Rites
Spell Lists
Standard Incantation
Light Incantation
Dark Incantation
Spellcasting
Enchanting
Shadow Magic
Corruption
Healing
Necromancy
Daemonology
Theology
Elementalism
Full Spell Descriptions
Section Five: Rituals and Rites
Rites
Incantation based
Necromancy based
Spellcasting based
General
Ritual Magic
CHAPTER THREE: CHARACTER LOGISTICS
Section One: Special Items
Magic Items and Powers
Other Items
Potions & Poisons
Poison Types and classes
Section Two: General Logistics
Money
Loresheets
No effect
The Rule of Double
In-Character Searching
In-Character Theft
Moving Characters
Faction Wards
Faction Gates
Claws
Patterns
Occupational Skills
APPENDIX 1: CHARACTER CREATION
Character Concept
Character Skills
Free Skills
Weapon Skills
Armour Skills
Magic Skills
Knowledge
APPENDIX 2: WEAPONS GUIDELINES
Weapons Check
General Combat
APPENDIX 3: EFFECTS BY CLASS AND CHARACTERISTIC
Effects by Class
Effects by Characteristic
APPENDIX 4: DEFINITIONS AND GLOSSARY
Lammie Properties
Definition of Terms
Glossary of Terms