| Lorien
Trust Scouts Guild
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The Scouts Guild has guildhalls and members across the
known world. Only those who are high ranked in the Guild know just how
many members they have or where they travel. Most of the guildhalls are
hidden from non-members. Those who seek to investigate this Guild are
often discouraged, unless they seek entry to the Guild. The
scouts are always interested in obtaining information on and knowledge
of the lands and peoples of Erdreja. This is achieved through a network
of Guild members who report back to the Grandmaster Scout. "The Scouts Guild categorically denies any involvement
in assassinations or contracts to kill people." Trackers, Navigators, Pathfinders, Trailblazers, call them
what you will. The Scouts Guild has always had something of an individual
cause and attitude to the dealings of Erdreja. The Guild has always concerned
itself with the more nefarious dealings of Erdreja. The old adage of setting
a thief to catch a thief, could form part of the Guild philosophy, if
it does not already. In recent times, the Scouts Guild has continued to pursue
the disciplines of the three Guilds from which it draws its roots. These
are information, theft and assassination. Working closely with the Militia,
the Guild operates to regulate illegal activities and to defend the hierarchies
of the Heartland nations from such underhand attacks. Indeed in many respects
the Scouts Guild can be seen as one of the chief caretakers of the peace
of the Gathering Treaty. The Scouts Guild is the ideal place to find what you want or gain anything you might need. If they don't have it, they know a player who might.. They also give you the chance to learn some of the skills used by the Guild for yourself, using the Lorien Trust Role Playing Occupational Skill Points System or OSP's. For more information on the Scouts and other Guild OSP's follow the link Below. | |||||||
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